Spyro must use his fire breath to rescue the fairies in the various Fairy Realms after they are frozen by an evil monster named Grendor. Season of Ice was the first Spyro game not to be developed by Insomniac Games or be on a Sony console, released for the Game Boy Advance and developed by Digital Eclipse. Main articles: Spyro: Season of Ice, Spyro 2: Season of Flame, Spyro: Enter the Dragonfly, Spyro: Attack of the Rhynocs, Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy, Spyro: A Hero's Tail, and Spyro: Shadow Legacy Byrd, Bentley the Yeti, and Agent 9 the Monkey. The game also features levels in which the player controls "Sparx", Spyro's companion dragonfly, in a bird's eye view shooting game as well as four new playable characters: Sheila the Kangaroo, Sgt. As in the previous games, levels are accessed from a central home world, of which there are four: Sunrise Spring, Midday Gardens, Evening Lake, and Midnight Mountain. The rabbit hole leads to the Forgotten Realms, which are under the rule of the game's primary antagonist, The Sorceress, to whom Bianca is apprenticed. Bianca, an anthropomorphic rabbit, steals the eggs, and Spyro follows her down a rabbit hole. In the game, the dragons are celebrating the Year of the Dragon, an event held every twelve years in which new dragon eggs arrive in the dragon worlds. Year of the Dragon was released in North America on 24 October 2000 and Europe on 10 November 2000 for the PlayStation, and it was the last Spyro game to be created by Insomniac Games. Like its predecessor, it was critically acclaimed. The game introduces some abilities for Spyro, including hovering after a glide, swimming underwater, climbing ladders, head-bashing, and the ability to use power-ups. The game concludes with a fight between Spyro and the primary antagonist, Ripto. The structure of the game is similar to the first, with levels being accessed from the three main home worlds: Summer Forest, Autumn Plains, and Winter Tundra. The game introduced new characters including Hunter, a cheetah Elora, a faun The Professor, a mole and Zoe, a fairy. Ripto's Rage!, known as Gateway to Glimmer in Europe and Australia, followed on from the success of the first title, making its release on 2 November 1999 in North America and 5 November 1999 in Europe for the PlayStation. It received acclaim for its musical score by Stewart Copeland. The game received favorable reviews from IGN giving Spyro the Dragon a 9 out of 10. The game sold well, with a total of five million copies being sold worldwide. The game concludes with a fight between Spyro and the primary antagonist, Gnasty Gnorc. Each level is accessed through 'portals' from a main world.
It is a platform game that placed the player as Spyro, a small purple dragon set with the task of freeing his fellow dragons from crystal prisons, which are scattered around their world. Spyro the Dragon was released in North America on 10 September 1998 and Europe in October 1998 for the PlayStation. Patreon offers the same game access as our store, but with the added benefits of art.Main articles: Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon
If you don't want to pay for game content twice and want more HTH Studios art, go with Patreon. Occasional Art/Character Suggestions (Suggestion Tiers) Game LInks: Monthly/3 Months/6 Months/Annually What's the difference between buying through the store or Patreon? If you didn't get your game link, then send me a message and I'll get it fixed for you. I send out game links once a day through Patreon's message system. NO! This is an alternative option to our store. Our store can't accept Paypal.ĭo I need to buy on the Store AND Patreon to get game access? Then Welcome! The ONLY way to use Paypal is through Patreon. With Flash losing browser support, the focus has switched to transferring HTH and other games into Unity.īecoming a Patron gives you a chance to see what work is in progress, new art, sketches, videos in addition to game links if you're in the $7 tier or higher.
In 2012, the beta of HTH launched on with two islands to explore and built up the environment to host over 50 interactive characters. Set of islands that revisits the first two-game environments whileĪdding many more along with a variety of sexy encounters to enjoy. with its bright, glass-domed club, and finally to its current version on a lavish HTH 1.0 in a tiny hall with extremely loud crickets, to HTH 2. High Tail Hall (HTH) launched to over a decade ago in what began as a Myst style exploration game with sexy furry characters.
HTH Studios games are NOT designed for Android or Mobile Devices.
Our Unity Games do NOT work with MAC OS Catalina, however, our Flash archives do work for MAC.